Jul 06, 2009, 11:42 AM // 11:42
|
#21
|
Krytan Explorer
Join Date: Mar 2006
Location: sweden
Guild: N/A
Profession: Mo/
|
Quote:
Originally Posted by Defqon2003
make a vid already!!!!!!
tnx.
|
Agreed lol
Last edited by mastar of warrior; Jul 06, 2009 at 03:11 PM // 15:11..
|
|
|
Jul 15, 2009, 01:39 AM // 01:39
|
#23
|
Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
|
Quote:
Originally Posted by coil
-kill patrol & pops & terrors
|
no, you kill the lone banished to pop the mindblades and then aggro them at the end of their patrol, use them to fuel damage to kill everything.
Leave the 6 mindblades and the terrorwebs alive, pull the mindblades out to pools side so they don't aggro the reaper when he spawns, then sliver down the terrorwebs & go glitch the mindblades, come back & then do 4h.
It's about 5 mins faster
|
|
|
Jul 15, 2009, 10:13 AM // 10:13
|
#24
|
Academy Page
Join Date: Jun 2009
Guild: Knight Of Echovald[KoE]
Profession: A/
|
abit too complicated for pugs? and i dont get it... so, you've killed the rider in the center and poped the three mindblade wave... you then kill the other 2 banished riders and have in total 6 mindblades (3 that always spawn when u get there and 3 from the first rider u killed)... these 6 mindblades u get them into poolsside away from reaper and u recall back to reaper to kill the dryders? thats what i understood... this seems to be easy and it will definitely keep you from killing 21 more enemies... was that what u said Icy?
cause whenever i did plains, when i get to the turn from reaper area to poolsside 4h area, the mindblades lose aggro... and thats still way too close to the reaper to be safe...
thx in advance
|
|
|
Jul 15, 2009, 11:21 AM // 11:21
|
#25
|
...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
|
as cool as that idea is, i can see people coming to plains, agroing the mindblades and bringing them to the reaper
|
|
|
Jul 15, 2009, 11:42 AM // 11:42
|
#26
|
Academy Page
Join Date: Jun 2009
Guild: Knight Of Echovald[KoE]
Profession: A/
|
yep, me too... obvious why, not? and it would mean more PUG fails, and imo, we alrdy got enough ( i know you asked this for YOUR use, nt pug use)
|
|
|
Jul 15, 2009, 12:06 PM // 12:06
|
#27
|
Krytan Explorer
Join Date: May 2005
Guild: [Pink]
Profession: R/
|
Usually plains pop reaper 10-15 min (I`m curious about advice what groups is best to take then), and pools is usually 10-13min done, so solo 4h is just for "pro" status
|
|
|
Jul 15, 2009, 01:35 PM // 13:35
|
#28
|
Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
|
Quote:
Originally Posted by X-Plosiv
Usually plains pop reaper 10-15 min (I`m curious about advice what groups is best to take then), and pools is usually 10-13min done, so solo 4h is just for "pro" status
|
This isn't for pugs, it's mainly for groups trying to get a decent time. Experienced people can do plains in 7mins using this, it saves having to wait for pools. In an "pro" group pools would be done in 6-7mins (+ like 40seconds-1min to run to plains), plains reaper can be up in 5-6mins, so why wait if you can solo it?
It's also handy for people duo running UW.
Last edited by aga; Jul 15, 2009 at 01:38 PM // 13:38..
|
|
|
Jul 21, 2009, 06:48 PM // 18:48
|
#29
|
Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
|
OK I get how to do this, just to clarify which way do you pull the pits side horsemen? Green or white:
As you can see I went along green, but I don't know if I simply lost aggro of the terrors or I went the wrong way.
Anybody who didn't fully understand like me ^^ to bug the 6 mindblades you pull them to pools side then across towards pits, so when you recall out they head straight towards statue and get stuck on the wall in-between them and the statue.
|
|
|
Jul 21, 2009, 08:06 PM // 20:06
|
#30
|
Krytan Explorer
Join Date: Feb 2009
Location: England
Profession: A/
|
Quote:
Originally Posted by impulsion
OK I get how to do this, just to clarify which way do you pull the pits side horsemen? Green or white:
As you can see I went along green, but I don't know if I simply lost aggro of the terrors or I went the wrong way.
Anybody who didn't fully understand like me ^^ to bug the 6 mindblades you pull them to pools side then across towards pits, so when you recall out they head straight towards statue and get stuck on the wall in-between them and the statue.
|
You pull them along the green line. Hug the wall, they only pull to around where the tree is, so you went to far. you can always use a bow to intercept the ones coming from pools side.
|
|
|
Aug 01, 2009, 04:02 PM // 16:02
|
#31
|
...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
|
darn i'm actually trying this now too. it's pretty tricky. there is such a small window to doing it correctly
|
|
|
Aug 02, 2009, 09:50 PM // 21:50
|
#32
|
Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
|
http://www.youtube.com/watch?v=a7l5-A5VInk
Video. Done slowly because I had a naughty terrorweb and this was only like the 2nd or 3rd time I did it ^^
|
|
|
Aug 03, 2009, 10:37 AM // 10:37
|
#33
|
Wilds Pathfinder
Join Date: Jul 2008
Location: netherlands
Profession: Mo/E
|
Quote:
Originally Posted by impulsion
|
wow, nice going to try that.
dont you have energy problems when you have 1 guy left.
like an aatxe that you cant hit wit melee weapon, zo zealous wont work.
or you just skip the last aatxe then?
|
|
|
Aug 05, 2009, 12:55 PM // 12:55
|
#34
|
Frost Gate Guardian
Join Date: May 2009
Guild: [KISS]
|
Quote:
Originally Posted by riktw
wow, nice going to try that.
dont you have energy problems when you have 1 guy left.
like an aatxe that you cant hit wit melee weapon, zo zealous wont work.
or you just skip the last aatxe then?
|
nope, because you never have to fight just 1 aatx, well, i don't have to.
when you aggro stuff, there are always ghraspings with it and sliver targets the aatx first, so in the end you got ghraspings left, which you can attack
|
|
|
Aug 08, 2009, 07:14 PM // 19:14
|
#35
|
Ascalonian Squire
Join Date: Aug 2007
Guild: Anti Psychotic Freak
Profession: Mo/E
|
I have a question regarding the mindblades. So u dont have to kill the 3 sets of mindblades, the ones that spawn from the ground? You can just kill them after 4h as long as u argo them first before they get to the reaper right? Meaning u kill the 3 that spawn from the middle dream rider, then you get the 6mindblades that spawn after, and then the 9mindblades that spawn after that.
|
|
|
Aug 08, 2009, 07:45 PM // 19:45
|
#36
|
Pre-Searing Cadet
Join Date: Aug 2009
Guild: im to pro to join [pRma]
Profession: A/
|
no, you don't kill any minds
|
|
|
Aug 09, 2009, 03:34 PM // 15:34
|
#37
|
Wilds Pathfinder
Join Date: Sep 2008
Guild: Terra Noise [Zraw]
Profession: N/A
|
The 3 mindblades which spawn more get glitched when you recall out, they just stay in the middle of plains and you just leave them there.
|
|
|
Aug 21, 2009, 01:24 AM // 01:24
|
#38
|
Lion's Arch Merchant
Join Date: Dec 2007
Location: Earth
Guild: Dhuum Stucker [DS]
Profession: Me/E
|
Quote:
Originally Posted by impulsion
|
I've uploaded a video as well. I did it more "tutorial-style" with guildelines on how to do it. Please rate and tell me what you think.
4H solo tutorial
To glitch the mindblades:
Kill the Banished that spawns it. Run away and do NOT let them take agro. When they arrived and are moving around aimlessly, you can agro them and you can glitch them. You have to go as if you were heading for the entrance of the plains but you have to go via the poolsside. There is a small tree on your way, when you almost reached that, you must shoot the Dryders with a longbow and you can death's charge to it. If they're out of range, you have to walk as if you were going for pits until they break agro. Then go back to dryders via pitsside. Kill everything that's left there: the three mindblades that pop near reaper and 2 banished and maybe some Wailing lords if you hadn't killed them already.
Last edited by Pluisje; Aug 21, 2009 at 01:30 AM // 01:30..
|
|
|
Sep 23, 2009, 08:36 PM // 20:36
|
#39
|
Lion's Arch Merchant
Join Date: Dec 2007
Location: Earth
Guild: Dhuum Stucker [DS]
Profession: Me/E
|
Quote:
Originally Posted by Pluisje
I've uploaded a video as well. I did it more "tutorial-style" with guildelines on how to do it. Please rate and tell me what you think.
4H solo tutorial
To glitch the mindblades:
Kill the Banished that spawns it. Run away and do NOT let them take agro. When they arrived and are moving around aimlessly, you can agro them and you can glitch them. You have to go as if you were heading for the entrance of the plains but you have to go via the poolsside. There is a small tree on your way, when you almost reached that, you must shoot the Dryders with a longbow and you can death's charge to it. If they're out of range, you have to walk as if you were going for pits until they break agro. Then go back to dryders via pitsside. Kill everything that's left there: the three mindblades that pop near reaper and 2 banished and maybe some Wailing lords if you hadn't killed them already.
|
Reposted the video here New video. It shows how to glitch the mindblades now and clearer explanation.
|
|
|
Sep 24, 2009, 04:29 AM // 04:29
|
#40
|
Wilds Pathfinder
|
From what I've heard, it involves an exploit (you pull a group then use recall to get them stuck, due to an exploit of AI pathing).
If it is in fact an exploit (getting MOBs stuck out of combat, due to AI pathing bug), then it seems to be a bannable offense...
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:51 PM // 21:51.
|